I worked with the Black Mesa team (now Crowbar Collective) off and on since 2005.
My earlier work is found in the Black Mesa Inbound, Surface Tension, and On A Rail chapters. My contributions were mostly related to world building and level construction, as I helped establish style and visual guidelines for certain chapters and was responsible for creating several visually iconic spaces.
Over the years I also contributed to HR and community management efforts, and as the design and project lead for a short time. From 2015-2020, I worked almost exclusively as an artist, contributing to the added Surface Tension Uncut and Xen levels.